Designed and implemented a modular plot progression system, enabling players to purchase, upgrade, and expand their plots through a scalable architecture.
Developed the hatching and collectible item systems, including weighted rarity mechanics, inventory integration, and progression-driven unlocks.
Built and integrated all of the game's user interface, focusing on responsive interactions, maintainable components, and a polished player experience.
Created gameplay progression systems, including currencies, collectibles, and reward loops that supported long-term player retention.
Architected scalable client-server systems and gameplay frameworks while maintaining the project's entire scripting codebase throughout development, which scaled up to 1.2k CCU.