Aniforce
Lead Programmer
November 2025 -> Present
- Lead the programming team for a large-scale Roblox project, driving technical direction, establishing engineering standards, and coordinating implementation across multiple disciplines.
- Architect and develop scalable gameplay, networking, UI, and gameplay framework systems, emphasizing maintainability, performance, and long-term extensibility through server-authoritative design and modular architecture.
- Review pull requests, mentor programmers, plan technical implementation with designers, and oversee feature development from initial design through production, ensuring consistent code quality and timely delivery.
Aniforce
Programmer
May 2025 -> November 2025
- Implemented gameplay features and user interfaces while collaborating closely with designers, artists, and fellow programmers to deliver production-ready systems.
- Developed scalable client and server systems, contributed to gameplay architecture, and maintained clean, modular code throughout a large multiplayer codebase.
- Troubleshot technical issues, optimized existing systems, and collaborated through code reviews and technical discussions to improve overall code quality.
Anime Idols
Co-Owner, Technical Director & Lead Programmer
July 2025 -> October 2025
- Collaborated with the co-owner to design core gameplay systems and establish the technical direction of the project, leading a multidisciplinary team of developers, artists, and designers throughout production.
- Architected and implemented the game's core systems, including plot progression, inventory and item management, hatching mechanics, and a large portion of the user interface, with an emphasis on scalability, maintainability, and player experience.
- Designed and developed gameplay features while troubleshooting technical issues, refining existing systems, and delivering a polished gameplay experience. The game peaked around 1.2K CCU.
Occult Occurrences
Lead Developer, Scripter
November 2024 -> July 2025
- Collaborated with game developers and designers to build an advanced and dynamic emote system, with several emote types, custom replication and animation syncing, enabling smooth and expressive character animations.
- Scripted gameplay functionalities such as fluid movement mechanics and responsive combat, ensuring engaging and well-balanced gameplay.
- Troubleshot and resolved scripting issues and refining the game for a polished experience.
Guess or Die!
Scripter, UI designer
November 2024 -> December 2024
- Scripted the game's core functionality, including the round system, monetization features, pet systems, and various other mechanics to enhance gameplay and engagement.
- Ensured efficient scripting practices to maintain smooth gameplay, reducing lag and improving overall stability.
- Implemented currency systems to maximize revenue.
Bomb Party
Scripter, UI designer, Game Designer
September 2024 -> October 2024
- Worked alongside other developers to design core game mechanics and features, ensuring a well-balanced and engaging player experience.
- Designed the UI for the game, creating a clean and intuitive layout that is easy to use.
- Scripted the majority of the game’s systems, including inventory management, a shop system, randomized chest drops, leaderboards, personal stats tracking, and more.
Real-Estate Royale
Scripter
July 2024 -> August 2024
- Completely rewrote and refactored the game's codebase to introduce significant improvements, overhauling the previous version to enhance performance and scalability.
- Worked closely with other scripters to collaborate in the development process.
- Integrated additional systems into the game, expanding functionality and enriching the gameplay experience.
RoUSA
Scripter
May 2024 -> June 2024
- Created and integrated advanced housing and furniture systems, allowing players to build and personalize their in-game spaces.
- Improved and enhanced gun and vehicle systems, refining mechanics for more realistic and enjoyable gameplay.
- Identified and resolved various bugs, improving overall game stability and performance, ensuring a smoother experience for all players.
Valley of Stonedale
Scripter
July 2022 -> October 2022
- Developed advanced character customization systems, allowing players to fully personalize their avatars with a variety of options, enhancing the player experience.
- Worked on a dynamic armor system that adds depth to gameplay by offering different effects and strategic benefits based on armor choices.
- Created intuitive user interfaces that enhance the player experience, ensuring smooth navigation and accessibility across all game menus and systems.
- Created an engaging combat system with heavy attacks, parrying, perfect blocking and guard-breaking, making battles more dynamic and immersive.
- Collaborated closely with a team of developers to seamlessly integrate new content, ensuring smooth updates that kept the community engaged.
Heroes: Freeroam
Lead Developer, Scripter, Animator, VFX creator, UI designer, SFX artist
November 2021 -> July 2022
- Created mechanics for the game, including data stores, character selection, and movesets.
- Collaborated with designers to implement engaging features in the game.
Avatar: The Last Legacy
Lead Developer, Scripter, Animator, VFX creator, UI designer, SFX artist
June 2021 -> April 2022
- Designed and implemented core gameplay mechanics, including bending abilities, combat systems, and character customization systems.
- Designed and implemented particle effects and animations for bending abilities, making combat visually immersive and dynamic.
- Created fluid character animations for attacks, movements, and special abilities.
- Developed intuitive and immersive user interfaces, including ability hotbars, health indicators, and menus.
- Integrated high-quality sound effects for bending abilities, combat interactions, and UI interactions.
- Collaborated with other team members and contributed to design discussions to align with the game’s vision.